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Ship Fitting

Fitting Window Detailed Tzintch   Image0   Image4   Image5  

Every kind of ship has its own number of slots in which you can fit modules. Some ships have more or less of any given slot-assignment (like the Tormentor which has no mid-slots); but, generally, all ships utilize three kinds of Slots. Ships vary in their slot composition. Please review a ship’s information page in-game to see high/mid/low/rig slots as part of your preparation for flying a new ship.

High Slot (HS) - Main Weapon

High Slots are for:

  • Weaponry (Lasers, Railguns, Cannons, Decomposers, Missile Launchers)
  • ‘Harvesting Equipments’ (MK3/5/7/9/Faction Miner/Strip Miner)
  • Support Modules called Remote Repairers & Boosters ("aka: “reppers”, specifically: remote shield boosters, remote armor repairers) which allow you to provide armor or shield to a targeted ally (called: “repping”, which is a logistics role within fleet compositions in the EVE Universe).

As of release, EVE Echoes currently allows:

  • Frigate class ships to have a maximum of 3 high slots.
  • Destroyer class ships to have a maximum of 4 high slots.
  • Cruiser class ships to have a maximum of 6 high slots - Like the Faction Ship: Orthrus, for example.
  • Battle-cruiser class ships to have a maximum of 7 high slots - Like the Tech IX Ship: Naga II, for example.
  • Battleship class ships to have a maximum of high 8 high slots - Like the Barghest, for example.
  • Industrial class ships to have a maximum of 4 high slots - Like the Faction Ship: Humback Combat, for example.

Mid Slots (MS) - Sub Weapons

Mid Slots are for:

  • Drones
  • Electronic Warfare (aka: E-WAR)
  • Energy Nosferatus (aka: ‘Nos’ modules)
  • Energy Neutralizers (aka: ‘Neut’ modules
  • Shield Field Modules
  • Armor Link Modules
  • Remote Capacitor Transmitters
  • Group Shield Boosters
  • Group Armor Repairers
  • Group Capacitor Transmitters

As of release, EVE Echoes currently allows:

  • Frigate class ships to have a maximum of 2 mid slots (with faction ships having possibility of 3 slots).
  • Destroyer class ships to have a maximum of 3 mid slots
  • Cruiser class ships to have a maximum of 4 mid slots - Like the Orthrus, for example.
  • Battle-cruiser class ships to have a maximum of 5 mid slots (logistics ships mostly, usual number is 4) - Like the Hurricane Logistics ship, for example.
  • Battleship class ships to have a maximum of high 5 mid slots - Like the Barghest , for example.
  • Industrial class ships to have a maximum of 4 mid slots - Like the Humpback Combat ship, for example.

Low Slots (LS) - Enhancement

Low slots are for:

  • Shield Boosters
  • Shield Extenders
  • Shield Hardeners
  • Armor Repairers
  • Armor Plates
  • Armor Hardeners
  • Damage Control
  • Capacitor Batteries
  • Afterburners
  • Microwarpdrives
  • Thruster Upgrades
  • Weapon Upgrades
  • Cloaking Devices

As of release, EVE Echoes currently allows:

  • Frigate class ships to have a maximum of 3 low slots (with faction ships having possibility of 3 slots and most others 1-2).
  • Destroyer class ships to have a maximum of 4 lowslots - Like the Algos Assault ship, for example.
  • Cruiser class ships to have a maximum of 5 low slots - Like the Orthrus, for example.
  • Battle-cruiser class ships to have a maximum of 7 low slots - Like the Ferox II Guardian ship, for example.
  • Battleship class ships to have a maximum of high 7 low slots - Like the Rattlesnake, for example.
  • Industrial class ships to have a maximum of 5 low slots - Like the Humpback Combat ship, for example (although most have 2-3).

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